i was playing the game, and one thing i noticed is that getting a perfect is pretty easy, i only got a few misses and one good. The art style could be better, the sky, ground sprite and the character doesn't match together, and i kinda miss a color pallete here. And there isn't too much going on in the game, only a couple of pink bubbles enemies ramming on me, and me killing them, i think the game could have more variety and action. My final score is 8750
1. The starting art gave me a high hope that the actual game will have the same quality, but it turns out to be very simple. Maybe you would make the ground smaller and charcter bigger.
2. I did not realised it could be a rhythm game until I saw another player's comment...
3. I don't see health bar, and doesn't seem to have win condition? The mobs just stop spawning after some times...
My rhythm sucks so I can't tell if the timing of the game is actually timed with the music, but I don't think it is.
That aside, I find it really funny that Icarus jumps around to attack all the mobs because it's not something I'd typically see in a rhythm game (though I don't play them at all). It adds some dynamism to the gameplay.
As I don't play rhythm games, take my comments with a pinch of salt. I managed to beat the first level just by spamming space, and it seemed like no matter where the mob was within my bubble, I would also get a "Good" rating.
I think "Perfect" should be given if the mobs are at the edge of my bubble, and that the bubble should be smaller to make the gameplay better fit with rhythm. I should also not be allowed to continuously spam space and not be punished for it.
That aside, I really like the drawings, especially the title screen. It is very cute and nice!
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i was playing the game, and one thing i noticed is that getting a perfect is pretty easy, i only got a few misses and one good. The art style could be better, the sky, ground sprite and the character doesn't match together, and i kinda miss a color pallete here. And there isn't too much going on in the game, only a couple of
pink bubblesenemies ramming on me, and me killing them, i think the game could have more variety and action. My final score is 87501. The starting art gave me a high hope that the actual game will have the same quality, but it turns out to be very simple. Maybe you would make the ground smaller and charcter bigger.
2. I did not realised it could be a rhythm game until I saw another player's comment...
3. I don't see health bar, and doesn't seem to have win condition? The mobs just stop spawning after some times...
4. No restart button...
My rhythm sucks so I can't tell if the timing of the game is actually timed with the music, but I don't think it is.
That aside, I find it really funny that Icarus jumps around to attack all the mobs because it's not something I'd typically see in a rhythm game (though I don't play them at all). It adds some dynamism to the gameplay.
As I don't play rhythm games, take my comments with a pinch of salt. I managed to beat the first level just by spamming space, and it seemed like no matter where the mob was within my bubble, I would also get a "Good" rating.
I think "Perfect" should be given if the mobs are at the edge of my bubble, and that the bubble should be smaller to make the gameplay better fit with rhythm. I should also not be allowed to continuously spam space and not be punished for it.
That aside, I really like the drawings, especially the title screen. It is very cute and nice!